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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
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Posted - 2014.01.06 22:03:00 -
[1] - Quote
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar. |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:06:00 -
[2] - Quote
Tetsuo Tsukaya wrote:Michael Harari wrote:What is the size of these things?
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. The number you are looking for is 781 dps, not 1250.
If you activate the module and then it blows up, you will still jump. |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:10:00 -
[3] - Quote
Juliette Asanari wrote:Michael Harari wrote:Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?
Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?
MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.
The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar. 50m3 - I highly doubt you could put that many into your intis cargohold
Warp speed rigged blockade runner can carry 155 of them |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:17:00 -
[4] - Quote
Vatek wrote:
They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does.
Its worse than that, since multiple longpoints dont stop it.
A much more reasonable set of stats for it would be a 45s online time and 5k ehp, similar to the mobile depot |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:20:00 -
[5] - Quote
Nicen Jehr wrote:Erasmus Phoenix wrote:The scan inhibitor, on the other hand, will be broken in wormholes ... All this is going to lead to is covops ships spamming fifty of these all over someone's wormhole, making sure they can't possibly check all of them before a fleet is formed up and ready. It's going to be hell getting information. the scan inhibitor is 50 m3, a cheetah with 3 T2 expanders and 2 T1 rigs holds 548 m3. you'd have to risk your blockade runner to be a real nuisance. also with 45k HP they will die to even small fleets quickly, like while the scanner is getting 100% on the rest of the inhibitors. Of course you never know what is inside... I think it will make some great content :D
Thats one way to use them.
Another way is to anchor one side the plex with a stabbed cloaky FW farming frigate, and if anyone comes in and doesnt see you, they have no idea if you were even there.
Ofc, they might also run into a dozen sebo thrashers and bunch of manner kitsunes, while you are out looking for some frigate pvp. Because roaming wasnt frustrating enough. |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:43:00 -
[6] - Quote
Tetsuo Tsukaya wrote:Michael Harari wrote:Vatek wrote:
They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does.
Its worse than that, since multiple longpoints dont stop it. A much more reasonable set of stats for it would be a 45s online time and 5k ehp, similar to the mobile depot No, it's fine as is. You won't be able to blast T1 frigs in a linked and snaked rlml Cerberus anymore, but brawling is viable again. Adapt or die and all that
No, RLM cerbs will still be just as "good" vs frigs, since they can kill them before the thing onlines. In fact, by the time the thing finishes going online, you will be just about ready to reload anyway, so that works out perfect for you.
But say a slicer vs a propless incursus? Gl.
Or ham caracal vs rupture? Again, gl.
Artycane vs any other bc? Nope. |

Michael Harari
Genos Occidere HYDRA RELOADED
1043
|
Posted - 2014.01.06 22:55:00 -
[7] - Quote
In terms of catching ratters, the MSI replaces a skill based mechanic (being good at scanning quickly) with a luck based mechanic (pick a random anom, and warp to it).
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Michael Harari
Genos Occidere HYDRA RELOADED
1044
|
Posted - 2014.01.06 23:01:00 -
[8] - Quote
Sabriz Adoudel wrote:Vatek wrote:Sabriz Adoudel wrote:The MMJD unit really, really needs to be suppressed by any and all forms of warp interdiction. Local bubbles, anchored bubbles, long points, scrams, infinite points - presently only two of these suppress the MMJD and all five should. It's actually only one of out of five, the only way to prevent an MJD activation is a scram. Or infinite point, right? Which is of course a bit of overkill but might happen from time to time. Or am I wrong on that one?
Scrams only. |

Michael Harari
Genos Occidere HYDRA RELOADED
1044
|
Posted - 2014.01.06 23:15:00 -
[9] - Quote
Vatek wrote:If a shiny new thing is far enough along in development to get an F&ID thread they will never ever scrap it so I look forward to having these new deployables forced on us with few (if any) changes.
With 2-3x the anchoring time and 10-20% the hp, the MMJD thing would be pretty balanced.
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Michael Harari
Genos Occidere HYDRA RELOADED
1044
|
Posted - 2014.01.06 23:17:00 -
[10] - Quote
Also bastion should prevent use of the MMJD for obvious reasons. |
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Michael Harari
Genos Occidere HYDRA RELOADED
1046
|
Posted - 2014.01.07 00:19:00 -
[11] - Quote
Tetsuo Tsukaya wrote:Michael Harari wrote:Vatek wrote:If a shiny new thing is far enough along in development to get an F&ID thread they will never ever scrap it so I look forward to having these new deployables forced on us with few (if any) changes. With 2-3x the anchoring time and 10-20% the hp, the MMJD thing would be pretty balanced. Yeah, with 3 times the anchoring time and 10% the ehp it will only require 41 dps to kill it before it anchors, making it pretty balanced* *useless in every use case
The depot is far from useless, and it requires only 62 dps to reinforce, and it requires unfitting your lowslots to escape.
(62 dps happens to be smack in the middle of the range I gave) |

Michael Harari
Genos Occidere HYDRA RELOADED
1046
|
Posted - 2014.01.07 00:20:00 -
[12] - Quote
darius mclever wrote:Michael Harari wrote:Also bastion should prevent use of the MMJD for obvious reasons. so far ... ships with active cynos are allowed to use it. so... at the current logic it seems they should be allowed it.
Ships in bastion are immune to scrams. |

Michael Harari
Genos Occidere HYDRA RELOADED
1048
|
Posted - 2014.01.07 02:33:00 -
[13] - Quote
Tetsuo Tsukaya wrote: The MSI is going to have a 5 mil build cost, so his idea is actually 250 million ISK per hour
250m isk/hour is quite cheap for making your c6 bearing ops so much safer |

Michael Harari
Genos Occidere HYDRA RELOADED
1048
|
Posted - 2014.01.07 03:21:00 -
[14] - Quote
M1k3y Koontz wrote:Randy Wray wrote:I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!
This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.
MJD's only work on battleships for a reason. Keep it that way.
EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low. Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck. The horror.
All of the ships you mentioned are sort of average, middle of the line ships nowadays. The talos in particular is quite mediocre due to how slowly it warps, and how very vulnerable it is to interceptors, which are everywhere. It also took the tracking enhancer nerff quite badly.
Anyway, you make it sound like nobody has ever lost a cynabal. There is a lot of video footage of people losing cynabals. Here is one such fight, by Prometheus Exenthal, killing a cynabal in his HAM cerb. http://www.youtube.com/watch?feature=player_detailpage&v=57qXsU_ryUA#t=926 |

Michael Harari
Genos Occidere HYDRA RELOADED
1051
|
Posted - 2014.01.07 10:28:00 -
[15] - Quote
Terranid Meester wrote:Morwennon wrote:The scan disruptor seems like it might be a bit overpowered in space that's behind an acceleration gate since there will be no way to get information on whatever it's concealing without exposing yourself whereas in normal space you'd have multiple options for dong so. Whats stopping you from putting one in front of an acceleration gate and coming back with a bigger gang/better ships? Oh right nothing, your stupid. [Assuming they are placeable within deadspace which I personally hope so].
Putting one on the acceleration gate does absolutely nothing since the people inside can see you warping to the gate and they can have a cloaked scout on the outside anyway. |
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